Sunday, November 24, 2013

GOLF LEXICON TERMINOLOGY

Ace:  A hole in one.
Albatross:  Three strokes under par for a given hole.
American Links:  An American variation of the Links concept which incorporates trees, rolling terrain and grass expanses.
Approach Shot:  A relatively short shot played from off the green onto the green.
Apron:  The short fringe surrounding the green which isolates it from the fairway. It is cut shorter than the fairway but not as close as the green.
Baffy:  Another name for a 4 wood or a small-headed high lofted wood.
Bail Out Area:  A particular zone adjacent to the green where errant shots are not as severely punished as other zones around the green. In the bail out area, recovery shots are made more easily.
Ball Mark:  The depression a ball landing on the green causes. Should be repaired with a ball mark repair tool.
Banana Ball:  An expression describing an extreme slice.
Barranca:  A dry ravine filled with desert shrubs and rocks.
Barkie:  When the ball hits any part of a tree and the golfer still completes the hole with a par.
Ben Hogan:  Universally known as the greatest ball striker of all time whose fundamentals of the grip and full swing are still widely regarded and taught by today's top teachers. Hogan was also known for his strength of will and the intimidation of his opponents.
Bent:  Species of fine grass used in cooler climates, known for its true putting surface.
Bermuda:  Species of coarse grass used in hot climates. Does not putt as true as bent grass and has a higher root system.
Birdie:  A score on a hole one less stroke less than par.
Bisque:  A handicap stroke given to an opponents who may nominate what hole to take it on. The hole must be determined prior to the match.
Blade:  The historic and traditional style of an iron clubhead with no perimeter weighting often used by the most skilled players. Also refers to modern muscleback designed irons.
Blade Shot:  When the upper part of the ball is struck by the edge of the club face causing it to hug the ground in flight.
Blast:  The material carried with the ball when it is hit out of a sand bunker. Also, to blast is another way of expressing an explosion bunker shot.
Bogey Golfer:  Defined specifically as a male golfer with a USGA Handicap Index of  17.5 to 22.4 strokes or a female golfer with a USGA Handicap Index of 21.5 to 26.4 strokes.
Bomber:  A golfer with excellent length off of the tee who sometimes lacks certain shot makings skills.  The opposite of a "plinker."
Borrow:  To compensate for the slope or undulations of a green when putting.
Bounce:  The amount of the flange of the club hanging below the leading edge of the club. The more bounce angle, the less the club is supposed to dig into the surface. Sand wedges typically have the most bounce of all clubs, a full 10 to 16 degrees of bounce, to help get the ball out of the trap.
Brassie:  Another name for a 2 wood or a lofted wood with a brass sole plate.
Break:  The turning of the golf ball during a putt because of surface variations like elevations.
Buggy:  Powered cart used to transport golfer and equipment around the course.
Bulger:  Ancient clubs made of wood after 1890 that resembles today's modern woods with a bulbous head which replaced the longnoses. Bulgers had slightly convex faces, hence the bulge.
Bump and Run:  To hit a golf ball onto the green from a short distance away with little loft and which rolls more than 75% of the way to the pin.
Burn:  Scottish for creek.
Cape Hole:  A curving hole with water on the inside through to the green where cutting off the water will shorten the hole.
Cast:  A type of iron where molten medal alloys are poured into a mold which forms the club head. Allows more flexible clubhead designs like perimeter weighting.
Casual Water:  Water on the course that is not a water hazard (such as puddles after rain). Relief maybe taken when in casual water or if having to play over when on the green.
Cavity Back:  Means the back of the club head is hollowed out to varying degrees in a effort to redistribute the club head weight to other areas of the club. Usually made to promote forgiveness or to change the center or gravity of the club head.
Chili Dip:  When an attempted chip shot is struck well behind the ball so as to cause turf to be taken before the ball is stuck during this weak scooping action.
Chipper:  A now illegal club, resembling a putter with extra loft. Used by players who have difficulty chipping.
Chunk:  When the club strikes the ground well behind the ball.
Cleek:  An ancient, low lofted and narrow bladed iron often used for putting but also for long shots such as a 1 iron.
Colf:  Medieval Dutch for club. Perhaps the originator for the word "golf."
Collar:  The edge around a green or bunker, an apron.
Collection Area:  A specific area next to the green with very short fringe grass designed to "collect" errant shots.  Much wider than a simple apron or fringe which usually has some sort of slope involved. While not technically a hazard, higher handicaps often dread chipping or pitching from this lie.
Come Backer:  A putt made after the initial putt goes past the hole.
Compression:  The amount of resilience of a golf ball. Also, to compress the ball with the club implies that the ball is struck firmly and with good force.
Cord Grip:  A golf grip, typically made of rubber, which is infused with cotton strands which look like "cords" in the rubber.  While generally rougher on the hands than other grips, they are intended to give better grip in all weather conditions, especially in moist and wet conditions.
Course Rating:  The overall difficulty of a golf course under normal conditions for a scratch golfer.  The number is equal to the average of the better half of a scratch golfers scores.  Basically, if a par 72 golf course has a Course Rating of 73, it plays one stroke more difficult for the scratch golfer and it can be assumed, it also plays more difficult for the higher handicapped golfers.   The degree in which the higher handicap golfer will be affected can only be determined by using the Slope Rating.
Cross Bunker:  A bunker which dissects the line of play and must usually be carried.
Cut Shot:  To put side and backspin onto the ball when striking it so that the ball tends to fade. Shots hit into a green like this tend to hold greens better because they not only have back spin, but also some sidespin.
Dance Floor:  Slang for the putting surface or green.
Divot:  A piece of turf that may come out from under your ball after during the swing caused by the club passing through the turf. Bent grass divots should be replaced but most Bermuda divots cannot be replaced.
Dormie:  Term given to describe the situation when a team cannot lose a match against the competition as the number holes remaining is the same as the current lead.
Double D:  When a driver is used on the fairway after being used for the tee shot.
Double Eagle:  Three shots under the hole par; also known as albatross.
Double Green:  A very large single green serving two holes with two cups cut into the same surface.  Big enough so that two groups can be putting simultaneously to their respective cups.
Down:  Number of stokes or holes you are behind your opponent
Draw:  To induce topspin onto the ball causing in to move from outside to in on your swing. A smaller and controlled hook. The opposite is a Fade.
Driving Iron:  A 1 or 2 iron which gives distance rather than height.
Driving Mashie:  An ancient driving iron.
Dub:  A miss hit shot in such a way that the ball travels only a very small portion of its intended distance.
Duck Hook:  To induce too much topspin onto the ball causing it hook and move from outside to in on your swing and also curve downward quickly.
Duffer:  An unskilled golfer.
Dunk:  When a ball lands in a water hazard.
Drop Shot:  A type of shot used to extract a ball from tall grass around a green.   The club is dropped down severely into the ball in an attempt to drive the ball out of the tall grass and upon the green.  The ball usually comes out will little spin.
Eagle:  To score two under par for a hole.
Embedded Ball:  A ball which is stuck in its own pitch mark in the ground. It may be lifted and dropped without penalty except when the ball resides out of bounds or within a hazard.
English Links:  The original links style which incorporates steep pot bunkers, very tall rough, none or very few trees and the ability to putt from far off the green. Wind and weather conditions are part of the course design. St. Andrews is an example.
Executive Course:  A golf course with mainly par 3 and comparatively short par 4 holes.
Explode:  The material carried with the ball when it is hit out of a sand bunker.
Explosion Shot:  A type of shot where the club passes very forcefully at and under the ball from sand or heavy rough which causes the ball to jump out with no or very little actual contact between the ball and club face.
Fade:  To induce backspin onto the ball causing it to travel through the air following inside to out swing. Often cause by an outside to inside swing. The opposite of a Draw. For right handed players, a ball curving away from the target in an arc to the right.
False Front:  A green which appears closer than it really is due its intentionally deceptive design.
Fat Shot:  When the club strikes the ground well behind the ball and then hits the ball, resulting in shortened distance.
Featherie:  Early golf balls with a core of compressed feathers inside a leather outer.
Fescue:  A type of grass commonly used in heavy rough areas which can grow to more than a yard high.
First Cut:  The rough adjacent to the fairway which is usually cut lower than the regular rough.
Flange:  The base of a club, the part that rests on the ground and projects back from the leading edge.
Flash-Faced Bunker:  High-lipped bunkers where the sand extends very high up the sides.  Usually requires more maintenance than other bunkers.
Flex:  The degree that a club's shaft bends upon impact with the ball.
Flex Point:  That part of a club's shaft which bends the most.  Typically, shafts with a lower flex point tend to have a higher launch angle or higher ball flight.  The opposite is true for higher flex points.
Flyer:  When a ball travels further than expected when using a given club, sometimes caused when playing from the rough or off a slope where the full amount of spin cannot be imparted to the ball.
Fore:  To cry "Fore" is to warn other players that your ball may hit them.  "Fore" or forward  being the area directly ahead.
Forecaddie:  One who directs golfers to their balls during competition.
Forged:  A club where the head is made from one piece of alloy/metal, compressed to increase the clubs density and minimize imperfections. A forged club purportedly gives a golfer more feeling and a pure strike at the ball but generally cost more and are often less forgiving due to limitations in design.
Forward Press:  The action of the hands prior to the commencement of the takeaway for a golf shot or putt. It typically involves a slight forward action of the hands toward the target in a modest wrist cocking motion. Not generally considered a golfing fundamental but more an elective move along the lines of a waggle which may assist in beginning the takeaway.
Four Ball:  Where two pairs of golfers play in match play against each other.
Fried Egg:  When a ball remains in its own pitch mark when landing in a bunker. To be half buried in the sand.
Fringe:  The short fringe surrounding the green which isolates it from the fairway.
Frog Hair:  The short fringe surrounding the green which isolates it from the fairway.
Gap Wedge:  A wedge between the pitching and sand wedge which fills the "gap" in modern lofted clubs which can often have as much 2 1/2 clubs difference separating the sand and pitching wedge.
Gimmie:  When an opponent decides that it is not necessary to play the next shot, normally because you are close to the hole.
Go to School:  To study the travel of a previous putt to 'read' the green.
Gorse:  A many-branched spiny shrub having bright yellow flowers, common on waste lands and links style golf courses.
GPS:  Global Positioning System. When used on golf courses, it provides golfers detailed yardages which are accurate to within three yards of the target.
Grain:  The angle at which the grass on the green lies. Playing against it or with it affects the speed of the ball when putting.
Grass Bunker:  A grassy depression usually with heavy rough inside similar to a sand trap without the sand. Technically not a hazard in the same sense a sand bunker is.
Grassed Driver:  An ancient longnose fairway wood, made from wood that broke easily.
Green in Regulation:  The number of shots you are expected to play before getting your ball onto the green. Always two shots less than the par of the hole.
Greenie:  The getting of a par or better at a hole when the ball is got onto the green in regulation.
Grounding the Club:  To place the club on the ground prior to striking the ball when addressing it.
Grouse:  A species of bird that lives in tall grasses. Also, to complain or grumble.
Gutta Percha:  Rubbery material used to make golf balls after 1848.
Guttie:  A golf ball made of gutta percha which rendered Featheries obsolete.
Hacker:  A poor golfer.
Halve A Hole:  In match play, refers to a draw when both opponents take the same number of shots to complete the hole and each side is credited with a half.
Halve A Match:  In match play, refers to a draw when both opponents have won the same number holes in the round.
Handicap:  The number of strokes a player is given to adjust his score to that of standard scratch. It allows golfers of different abilities to compete on approximately equal terms. Official Handicaps are calculated using a mathematical formula involving the slope and rating from the courses used to achieve the score.
Hanging Lie:  When the ball is resting on the upside of a slope and the golf addresses the ball from higher on the slope.
Hardpan:  Any compressed hard surface, devoid of grass.  Usually hard packed sand.   Plays differently from a normal bunker.
Haskel:  First incarnation of the modern golf balls with rubber straps wound around core encased in gutta percha. Rendered Gutties obsolete.
Hazard:  Any feature on the golf course which is intended to make play challenging or difficult. Hazards are considered part of the golf course and no relief is allowed in a hazard. Examples are bunkers, gorse grass and permanent water.
Heather:  Wispy, long grass which sometimes borders the rough.
Hit a Brick:  Expression used to encourage a ball to slow down and not go much past the cup when putting.
Hit a House:  see Hit a Brick
Hogan Grip:  A modified overlapping grip in which the pinkie finger of the low hand on the grip is hooked in between the index and second finger of the high hand. While Hogan did not invent this grip, he popularized it.
Hog's Back:  A fairway which is raised in the center causing balls to roll towards the rough on either side.
Hold:  Meaning a green is receptive to shots and discourages balls from rolling or bouncing off.
Hole High:  Means that the ball has landed on the green level with the hole as you are looking at it. That is, that ball is not past the pin nor is it in front of it, but rather, even with it, even though it may be left or right of the hole a good deal.
Hole Out:  To put the ball into the hole.
Home:  Getting the ball onto the green.
Honor:  The honor goes to last player to win a hole or take the least number of shots. The player with the honor tees off first.
Hooded Club:  Turning the club face slightly inward in order to hook the ball or prevent a slice.
Hook:  To induce topspin onto the ball causing it to move from outside to in on your swing. Often an exaggerated draw and its opposite is a slice.
Hooker:  A person whose predominate ball flight is a hook.
Hosel:  The socket or tube in which the shaft is inserted to make a connection with the club head.
Hosel Pfeffer: Colloquialism for a shank.  Pepper of the Hosel.  
Hustler:  One who maintains an artificially high handicap in order to win bets.
Interlocking Grip:  The pinkie of the low hand on the grip hooks around a hooking index finger of the high hand.
Irish Links:  A variation of the links golf design that incorporates high mounding, tall grasses and blind shots.
Jigger:  Another name for 4 iron. A moderately lofted, shallow faced ancient iron.
Jungle:  Colloquialism for Heavy Rough.
Kitty Litter:  Colloquialism for sand bunker.
Kick Point:  A critical point on the shaft that is integral in determining the trajectory characteristics of the shaft. A high kick points generally causes a lower ball flights, a low kick helps hit the ball higher.  Same as "flex point"
Kirby Marker:  A type of yardage marker measured distances at 25 yard intervals on each side of a fairway to the center of the green.
Knock Down Shot:  A shot that is played intentionally to keep the trajectory lower than normal to "cheat" wind conditions. Usually made with a slightly shorter swing and often using a club with less than normal loft, which in turn causes the ball to spin less.
Lag:  When a golfer attempts to putt the ball near to the hole not caring whether it goes in or not.
Lateral Water Hazard:  A water hazard defined by red stakes and usually parallel with the fairway. If the ball resides within this hazard, the ball may be played or the player may elect relief. Under relief, the player is assessed one stroke penalty, and may do one of the following: (1) play another ball from the original spot of the shot; or (2) drop a ball behind the hazard at any point keeping in line with where the ball last crossed the hazard and the hole itself.; or (3) drop a ball within two club lengths of and not nearer the hole than (i) where he ball last crossed the margin of the hazard or (ii) a point on the opposite margin of the hazard equidistant from the hole. See USGA Rule 26-1.
Lay Up Shot:  A shot played intentionally short of the green or hazard to avoid the risk of hitting into trouble.
Lie:  The condition of the ball position as the ball lays at rest upon the surface of the golf course.
Lie Angle:  The degree of uprightness a club has as the head sits flush to the ground. The angle of the shaft against the clubhead. Generally, taller players need more upright clubs with a greater lie angle while shorter players need flatter lie angles or smaller lie angle, relative to the standard lie angle.
Links:  Golf courses characteristically near the seaside of Scotland which have now been copied world over. The name has nothing to do with holes being linked together, rather, it is the area of land, which links the sea with the inner towns or fields. Old Scottish and English usage of the word implied rough open ground. Links golf courses are typically treeless with devilish bunkering which incorporate pot bunkers or sod faced bunkers. Links courses have heavy and tall rough grasses, sandy terrain or dunes and undulation in both fairway and rough.  The surface conditions are typically very firm encouraging many low running shots. The treeless nature and nearness to open water also makes wind a major component that must be dealt with.
Linksman:  A golfer.
Lip:  The edge of the hole.
Lob Shot:  A shot where the ball flies to maximum height and minimal distance, normally used to hit the ball from close range when trying to avoid an obstacle.
Local Rules:  Additional rules pertaining to a given course by the membership or the local course itself which are in addition to the official rules.
Loft:  The angle of the clubface in relation to the ground which dictates the trajectory of the ball as it rises in the air. 0 degrees loft is perpendicular to the ground. Also to hit a high shot.
Lofter:  A person who hits the golf ball a long way.
Long Nose:  An ancient Driver made prior to 1890 made mostly from wood and looking much like a hockey stick.  These clubs broke easily and were replaced by the Bulger in the mid 1800's.
Long Game:  That part of a golfer's game which involves hitting the ball over 200 yards  and utilization of the driver, fairway woods and other long clubs.
Long Irons:  The 2, 3 and 4 irons.
Loose Impediments:  Natural objects on the course which are not fixed into place such as stones. Generally, if they interfere with play, they may be removed except within a hazard.
Mallet:  A putter shaped like a mallet.
Marshall:  One who controls the crowd during tournaments and may dispense rulings to players.
Mashie:  Old fashioned hickory shafted iron varieties of which were similar to today's 5,6 and 7 irons.
Mashie-Niblick:  An ancient club whose loft is between a Mashie and a Niblick, similar to a modern 8 iron.
Match:  A medal round or game of golf between opponents.
Match Play:  Form of competition where each hole is won, lost or halved. The winner is whoever won the most holes. A winning score of 3 and 2 means that the winner won by 3 holes with 2 left to play. The highest score possible is 10 and 8.
Medal Play:  A score play competition where all shots are recorded and the winner is the one who took the least number.
Meow:  Insulting cat call made toward opponents who leave putts well short.  Listen:  meow.wav
Middle Wedge:  A medal iron with loft between that of a pitching wedge and a sand wedge.
Mid-Iron:  Another name for a 2 iron in ancient clubs.
Mid-Mashie:  An ancient 3 iron.
Middle Irons:  The 5, 6 and 7 irons in modern sets.
Mixed Foursome:  Two teams of a male and female golfer playing alternate shots.
Mulligan:  When a player is allowed to reply any one shot per hole. Not permitted in official competition.
Muscleback:  A type of blade iron where a band of thicker iron crosses the back of an iron from left to right to promote mass behind the area of impact.
Nature's Trick:  A modern expression which refers to the mental difficulty in selecting the correct club and trajectory when playing into or against the wind. There is a tendency, for instance, to swing harder when hitting into the wind.  However, swinging harder not only causes the ball to spin more, balloon and fall short, it also causes a poor swing, further compounding the "trick."  
Net Score:  A player's score after handicap deductions.
Niblick:  Another name for a 9 iron. At the time of its use, it characteristically had a shorter face than other clubs and was also concave like a spoon.
Nineteenth Hole:  The clubhouse bar after playing 18 holes.
Offset:  The gap between the club shaft and the club face when held at address when looking from above.
On the Dance Floor:  When the ball has stayed on the green.
On the Screws:  An expression which refers to the ball being struck squarely and in the center of the club face or on the sweet spot.  In old persimmon woods, screws were sometimes used to secure a special piece of wood or laminate to the center of the club face which allegedly optimized energy transfer.
Open:  A tournament open to both amateurs and professionals.
Open Stance:  At address the golfer stands with their front foot further from the ball line than their back foot. An open stance is used by a player when they want to fade or slice the ball.
Out of Bounds:  A ball is deemed out of bound when all of the ball lies out side of a boundary designated by the course as out of bounds. Usually designated by white stakes, fences or lines. When the ball is out of bounds, the golf must play another ball from as near a possible to the point of the original shot. You must count your original shot, plus the penalty for being out of bound, plus the stroke for hitting another shot. See USGA Rule 27-1
Outside Agency:  Any object or person that is not part of the current golf match or golf course, such as a spectator, forecaddie or observer, that effects the flight or lie of a ball.
Over Clubbing:  To use a club which gives more distance than intended.
Overlapping Grip:  See Vardon grip.
Overspin:  Forward rotation of the golf ball. A putt hit with overspin rolls true. A golf ball cannot fly with overspin since overspin will cause to ball to fall precipitously.
Par:  The number of shots a low handicapper should take for a hole or round. The hole par is measured by the number of shots needed to reach the green plus two for the putting. The round of par is calculated by adding all the hole par's together.
Parkland:  A course design with little rough that includes many trees and streams. Augusta National is an example of a Parkland Course.  Usually lush conditions with few openings into the greens which requires high soft shots to get near the pins.
Pedestal Green:  A green design in which the putting surface is well above the fairway as if on the top of a mini volcano.  Errant shots are rejected down the slopes and up and downs require soft and high lobs shots.
Penal Design:  A design principal or condition of a golf course which punishes poor shots more often or with more extensive hazards.
Persimmon:  Wood from the USA to make club heads for drivers.  Very sought after before metal woods came into service.
Pin High:  The approach shot has left the ball within the distance of the length of the flag stick.
Pin Seeker: An expression used when a shot is struck well and appears to be headed directly at the holes in such a manner that the ball will come to rest either in the cup or very near it.
Pitch and Run:  To pitch the ball onto the green using a club which enables the ball to roll on impact.
Pitch Mark:  The indentation left by a ball on the green after it has landed. Also called a ball mark.
Pitch Shot:  To hit the ball at a medium height into the air and onto the green using a lofted club. Usually struck with sufficient backspin so that the ball stops quickly on the green.
Playclub: Old fashioned wooden clubs that consist of Longnoses and Grassed Drivers. This was what is now  called the driver but its purpose was somewhat different. Modern drivers tend to emphasize distance more than the "play clubs" of old which historically emphasiezed putting the ball in play off of the tee.
Playing Through:  To allow golfers in the game behind to play past you while you stand to one side. Normally done as part of golf etiquette to allow faster players behind to move past a slower group.
Plinker:  A golfer with good shot making skills who lacks great length off of the tee.  The opposite of a "bomber."
Plugged Ball:  A ball that when it lands remains in its own pitch mark.
Plumb Bob:  Holding the putter in a vertical position and using it as a sight to determine the Line of Putt.
Pot Bunker:  A small yet deep sand bunker with steep grassy sides.
Preferred Lies:  A local rule that may be adopted in the event of adverse conditions that are so general throughout a course that improving the lie of the ball in a specified way would promote fair play or help protect the course.
President:  An ancient Niblick with a hole in it to facilitate playing out of water. Water clubs are currently illegal.
Press:  An additional bet made during a game.
Pretty:  The fairway.
Primary Rough:  The largest swath of rough which extends away from the fairways toward the treeline or heather grasses.
Pronation:  Rotation of the wrist so that the hand is moving to a palm facing down position.
Provisional Ball:  The playing of a second ball from the same place as the first because the player is unsure of what may have happened to the first ball (i.e. it may be lost or out of bounds). There is no penalty for playing a provisional ball if the original is found. If the provisional is played, the player must take a stroke for the original shot as well as one stroke penalty for the lost or out of bounds ball. See USGA Rule 27-2.
Pull:  When the ball flies straight in an inward direction after being stuck. Not the same as draw/hook as these are shots affected by spin.
Punch Bowl:  A green which sits in a depression or is surrounded by mounds which act to funnel errant shots onto the putting surface.
Punch Shot:  Where the ball is struck on the down-stroke of a partial swing resulting in a short low shot; typically used to hit the ball out of rough or to keep the ball below the wind.
Push:  When the ball flies straight in an outward direction after being stuck. Not the same as fade/slice as these are shots affected by spin.
Putting Cleek:  A shortened cleek iron with a narrow sole and short face used for putting in the old days.
Qualifying School:  The process of qualifying for PGA membership. Sometimes called Q School.
Quarter Shot:  A shot hit with a significantly reduced swing.
Quitting on the Ball:  Slowing your swing down before hitting the ball.
Rabbit:  An amateur golfer of little accomplishment or a touring professional with no exemptions who must qualify for each tournament.
Rake:  An ancient high lofted club with vertical slots through the face to facilitate hitting out of sand or water. Now illegal.
R & A:  The Royal and Ancient Golf Club of St Andrews who oversee golf in Europe, Asia and the Commonwealth. The world equivalent of the USGA.
Recovery Shot:  To bring the ball back into a favorable playing position from an unfavorable one such as a hazard.
Red Stakes:  Marks a lateral hazard. The rules for relief allow for more options than yellow stakes or white stakes. See Lateral Water Hazard.
Redan:  A type of green complex named after an original Scotland design at North Berwick.  Modern golf architects often like to feature at least one "redan" green on a golf course.  The green sits at a 45-degree angle to the tee and slopes from front right to back left with a bunker guarding the front middle section.  
Release:  To hit the ball such that it rolls on impact with the green. Also refers to movement of golfer's hands during a swing.
Relief:  To lift and drop the ball without penalty in accordance with the rules.
Reverse Overlap:  Gripping the club with the little finger of one hand placed over the index finger of the other.
Ribbed Grip:  A type of grip which has a spine extending straight down the inside of its length and serves as a reminder to the hands.
Rimmed:  A shot which circles the lip of the hole without dropping in.
Round:  18 holes of golf, but historically, may have been as high as 24 holes of golf.
Rub of the Green:  An unexpected bounce of the ball after it hits the ground. Sometimes helpful, normally not.
Run:  The distance that the ball continues to travel after it's initial impact with the ground. Running iron An iron used to make short shots which roll.
Run-up:  To hit the ball along or close to the ground toward and onto the green.
Rut Iron:  Ancient club used to play a ball out or ruts caused by cartwheels or other holes and trenches.
Sammy:  An ancient iron club with a rounded back used primarily for making approach shots.  Apparently named after an iron smith named Sammy.
Sand Bagger:  A person who plays poorly, usually to maintain a higher than proper handicap, and then plays well at a later time to capitalize on low expectations of his ability or high handicap.
Sand Iron:  Sometimes used to refer to a sand wedge, however, the original sand iron did not have the flange and bounce modern sand wedges have.
Sand Save:  refers to a score where a player has a greenside bunker shot and a one-putt to score a par.
Sandy:  When a golfer still makes their par after escaping from a sand hazard.
Savior Bunker:  A bunker positioned in such a place that it helps stops errant shots from getting into worse trouble.  For instance, between a green and a water hazard.   
Sclaff:  When the club unintentionally strikes the ground well behind the ball and then skips into the golf ball.
Schläger:  German for golf club, also Golfschläger.
Scoop:  To scoop the ball into the air rather than loft it. Implies sliding the club under the ball instead of compressing the ball against the club face.
Scoring:  The linear groves or other marks in the face of a golf club, useful in transporting moisture away from the contact point between ball and club face.
Scoring Clubs:  Typically the clubs used from 120 yard and in toward the green, and connotes clubs that provide the best opportunity to hit it close to the pin.
Scotch Foursome:  Where players play in teams of two taking alternate shots. Each hole is started alternatively as well.
Scramble:  To play inconsistently and often in trouble, but still managing to score well.
Scramble Team:  Competition where players play from the position of the best ball of a team member after every stroke or drive.
Scratch:  A player without a handicap and meaning that he can complete the course on par.
Shagging:  To collect balls from a practice area.
Shank:  To strike the ball with the part of the club head where the heel is joined to the shaft, causing the ball to squirt off dramatically on an outward path (dead right for right-handed golfers).  To strike the ball with the hosel.
Short Game:  Chipping, pitching and putting.
Short Irons:  The 8 and 9 irons as well as the Pitching Wedge.
Short Knocker:  A person who does not hit the ball relatively far.
Short-Sided:  When the approach shot to a green misses the green on the side where there is little room to get up and down (not including chipping from the fringe) because the pin is close to the ball.
Shotgun Start:  Golfers begin 18 holes from different holes at the same time rather than starting at the first tee. Often used to compensate for weather delays.
Sidehill Lie:  When the ball comes to rest on a slope.
Sit:  Expression aimed at the ball to encourage it to stop rolling or stop quickly.
Skull:  Hitting the ball above it's center, thus making it fly very low to the ground.
Sky:  When the club head only just strikes the very bottom of the ball causing it to fly straight up into the area. Normally happens when the ball is on a tee or in the rough.
Slice:  To induce too much backspin onto the ball causing it to travel through the air following inside to out trajectory and often caused by an outside to inside swing. Ball flies in a curing path to the right for right handed golfers. A slice is an exaggerated fade and opposite of a hook.
Slope Rating: A golf measurement which indicates the proportional difficulty of a golf course while playing from a particular set of tees under normal conditions. The number is arrived at in a complicated manner under the auspices of the USGA.  The higher the number, in general, the more difficult the course is for the non-scratch golfer. It is generally known that as course get more difficult, the discrepancy between strong and weak players grows, as if on a diagonal if it were plotted on a graph (hence slope). Slope was designed to compensated for this for handicapping purposes but it also has other useful purposes such as aiding in tee selection at an unfamiliar courses. The number represent the ratio at which the non-scratch golfer will approximately increase his score over his handicap for each stroke his handicap is over par on various course. 
The formula for a player’s actual Course Handicap is determined by multiplying his USGA Handicap Index by the USGA Slope Rating of the course played and then dividing by 113. The resulting figure is rounded off to the nearest whole number (.5 or more is rounded upward). For instance, on a course with a slope rating of 135, a three handicapper will find his handicap increases as follows:   3 x 135 / 113 = 3.58 or a handicap of 4.   So the average three handicapper shots approximately 4 strokes over par on this course.  However, the fourteen handicapper will find his score increases faster than the low handicapper on the same course so his handicap must also reflect this.  The fourteen handicapper will find his handicap is 14 x 135 / 113 = 16.72 or a handicap of 17.  Therefore, the average fourteen handicapper will approximately score 17 strokes over par, an increase of about 3 strokes to his handicap. On the same course, the three handicapper's score only increased by one stroke.  
Slope of 55 is the minimum and 155 is the maximum. 113 is the standard difficulty.  A Course Ratings generally tells the scratch or better golfer how difficult the course is.
Small Bucket:  Modern colloquial-ridicule taken from range lingo which refers to someone's high number of strokes on a particular hole. Example: "He hit a small bucket on hole 5."
Smile:  Colloquialism for a lacerated golf ball; a cut in the ball is normally caused by a thinned shot.
Snake:  A long putt which travels over the undulations of the green like a serpent. It also connotes three-putting.
Snap Hook:  To severely hook the ball.
Snipe:  To hook the ball such that it drops quickly.
Sod Faced Bunker:  A bunker design feature in which a bunker has one or more step faces which are lined with rows of sod instead of grass or raked sand.  A favorite of English links style courses which still appears in modern designs due to its penal nature.  A ball that comes to rest near the sod facing is often very difficult to extract from the bunker without going sideways or backwards.  
Sole:  The underside of the club head.
Sole Plate:  The metal underside of a wood's club head.
Spade:  Also a spade-Mashie. A deep faced ancient club whose modern equivalent is the 6 iron.
Spare:  To play a shot with less than full power. Three-quarter or sawed off shots are spare shots.
Speed of Play:  The time it takes to play an 18 hole ground.
Spike Mark:  A tuft of grass caused by spiked shoes.
Spoon:  Another name for a 3 wood. They traditionally had a concave face resembling a spoon. The spoon family was considerable, with long, middle and short spoons as well as baffing spoons.
Square Stance:  When your left and right feet are level and at right angles to the ball when you take your stance.
Stableford Scoring:  One point for a bogey, two points for a par, three for a birdie, four for an eagle and five for an albatross.
Staggers:  A condition of a golfer who was playing well and possibly leading a tournament who then suddenly begins playing poorly coming into the final holes.
Strategic Design:  A style of golf course design which challenges a thinking response to players rather than merely punishing poor shots. Honesty in self appraisal is rewarded through controlled shots.
Stimp Meter:  An instrument used to measure the speed of a green by applying a known force to the ball and measuring the distance traveled.  The higher the number the faster the green.  Usually a ball is rolled down a ramp onto a green and the distance it travels is measured.
Stipulated Round:  Consists of playing the holes of a golf course in their correct sequence unless otherwise authorized. The number of holes in a stipulated round is 18 unless otherwise authorized.
Stony:  When a ball comes to rest near the flagstick.
Stroke Index:  An assessment of a holes difficulty used to award shots during strokeplay / matchplay conditions.
Stroke Play:  Where the winner of a match or competition is the player who used the least number of strokes (after handicap deduction) to complete the course.
Stymie:  A golf feature and rule which was abolished in 1952.  If an opponent's ball obstructed a player's line to the hole, it could only be marked if it lay within six inches of the hole.  This made for interesting shots on the green, but was considered unfair and also damaging to the greens (from chipping while on the green to avoid an opponent's ball.)  Today, anytime where an object such as a tree lies between a player's ball and the green.
Sucker Pin:  Means that on an approach shot from the fairway, the pin is located in a difficult area of the green, perhaps because the shot must carry water or a bunker or perhaps the green is very narrow where the hole is cut and there is no bailout area. To aim for the pin in this situation is high risk and convention states that most players should play conservatively and aim for a safer, fatter area of the green.
Supination:  Rotation of the wrist so that the hand is moving to a palm up position.
Swale:  A gently contoured depression in the terrain.
Swing Weight:  A measure of a club's weight in which the shaft and grip are correlated to the clubhead.
Teeing Ground:  Area from which players start each hole.
Tending the Flag:  To hold the flagstick such that a player may aim for it and then remove it as the balls approaches.
Texas Wedge:  Name given to putter when used anywhere other than the green.
Thin Shot:  To strike the ball above its center causing it to skip and bounce along the ground rather than rise through the air.
Three Ball:  A group of three golfers playing their own ball.
Three-Jack:  To three putt a green.
Three-Quarter Shot:  A shot intentionally played with 3/4 of the full swing. Often made for accuracy.
Through the Green:  Any part of the course which is not 'out of bounds' except the tees, greens and hazards.
Through Line:  A line extending away from the hole a reasonable distance following the line of a putt. Etiquette requires that you do not step in this line in case your opponent misses his put and needs to make his come backer.
Tier:  Means common ground such as a green or fairway, which has higher and lower sections connected by steep slopes of the same ground which creates the appearance of layers or steps. A two tiered fairway or a three tiered green are modern creations.
Tip Stiffness:  Refers to the stiffness of the shaft end nearest to the clubhead.  Softer tips typically have greater feel and a higher launch angle.  Conversely, stiff tips typically are more accurate and have a lower launch angle.  
Track Iron:  Old fashioned club with metal head used to lift balls from tracks and carriageways. Similar to a Rut Iron.
Trap:  Sand or grass hazard.  The proper name is "bunker."
Trouble Shot:  Having to play a ball that is in deep rough, behind an object (such as a bush or tree) or from a bad lie.
Turn:  The midway point on a golf course, the end of the 9th hole.
Turtle Back Greens:  Old fashion greens which are high in the middle and low at the edges, similar to the outer shell of a turtle. Deigned for drainage, they also are notorious for rejecting approach shots which stray too close to the fringe.
Under Clubbing:  Selecting a club and hitting it correctly yet the ball falls short of the target because the wrong club was selected to begin with.
Undulation:  Wave like curves, bends or elevations in the surface.
Unplayable Lie:  When ball ends up in a position from which it cannot be played, for example a bush. A player may opt to take relief and penalty from such a lie.
Up:  The number of holes in which a golf has better his opponent in match play. For example: one up, two up, etc...
Up and Down:  Means missing the green in regulation but still achieving par. Usually by playing one chip or bunker shot followed by just one putt.
Uphill Lie:  Where the ball comes to rest on a slope above the target line.
USGA:  United States Golf Association. The ruling body of golf for North America.
Utility Wood:  A specialized wood that is designed to make shots from difficult lies.
Vardon Grip:  Another name for the overlapping grip. The pinkie of the low hand on the grip lays over the index finger of the high hand.
Waggle:  A preshot routine involving some movement of the hands or club as a sort of mini-swing designed to take tension out of the swing and prepare the player for the upcoming shot.
Waste Bunker:  Flat and hard-packed sand that typically lines some fairways. It is not usually considered a hazard like a sand bunker and carts are often permitted to drive through or across this feature.  It is legal to ground your club in a waste bunker.
Water Hazard:  A water hazard defined by yellow stakes. If the ball resides within this hazard, the ball may be played or the player may elect relief. Under relief, the player is assessed one stroke penalty, and may do one of the following: (1) play another ball from the original spot of the shot; or (2) drop a ball behind the hazard at any point keeping in line with where the ball last crossed the hazard and the hole itself. You cannot drop on the front side of the hazard as you are permitted in a lateral hazard (red stakes). See USGA Rule 26-1.
Wedge:  A metal club designed to give loft rather than distance. Has more loft than a 9 iron. Used for high, shorter shots, pitches, chips and other scoring shots into the green.
Weight:  Archaic term for the force applied to a putt.  Good weight means "good speed."
Whiff:  Missing the ball during a swing.
Whins:  Heavy rough or gorse bushes.
Whipping:  The straps used to reinforce the joint between the club head and shaft. These straps are no longer used on modern metal heads.
Whippy:  A shaft with greater than normal flex.
White Stakes:  Usually marks out of bounds. White stakes are more punitive than either yellow or red stakes. See Out Of Bounds.
Wind Cheater:  A shot played intentionally low to offset the effects of winds or weather.
Winter Green:  A temporary green used in winter to protect the permanent green.
Winter Rules:  Local rules which apply during the winter season only. Allows the improvement of lies.  See preferred lies.
Woods:  Used for long range shots. Good lies are preferred for this club. Traditionally made with a wooden head where the width is nearer that of the length of the head than in irons. They are now mostly made with metal alloy heads of steel and titanium but newer materials like ceramics and graphite are also becoming more common.
Woodie:  When the ball hits any part of a tree and the golfer still completes the hole with a par.
Worm Burner:  A shot which rolls along the ground.
Yellow Stakes:  Marks a water hazard. The rules for relief allow for less options than red stakes but more than white stakes. See Water Hazard.
Yips:  To miss simple putts because of nerves.

Friday, November 22, 2013

Golf Terminology for Professionals and Students

Golf Terminology for Professionals and Students 
Golf terminology can be confusing. Terms like "laying it off," "hitting it fat," "chili dipping," "coming off the ball," need explanation. There is also a jargon for ball flight. A left to right shot is a fade, slice, shank, draw, hook and duck hook and the last three of these apply only if you’re a lefty.
 
At NYCGA we´re trying to simplify things for new and old students alike, so golf pro Anthony Colonna has revised and clarified the major terms associated with learning the game of golf.

All references are written to equally accommodate left and right-handed golfers.
Ambidextral Prose:  Writings pertaining equally to the right-hand and left-hand side.

The wording used in this text is simplified. "Forward" is towards the target, and starting from forward of the ball. "Backward" is away from the target, and starting from behind the ball. "Outside" the target line is the side towards the front of the body. "Inside" the target line is the direction towards the rear of the body. For example, "outside" the target line for a right-handed golfer indicates the right side of the target line. "Outside" the target line for a left-handed golfer indicates the left side of the target line.

NYCGA recommends reading "target line," "launch line" and "nine basic ball flights" first to better understand golf terminology as we use it here.

The target line is the intended line of ball flight determined during the pre-shot routine.

The launch line is the direction the ball flight starts just after impact. The general rule is the target line is the intended line of flight, and the launch line is the actual line of flight.

The nine basic ball flights listed include combinations of direction and curvature.

Direction has three possibilities, outside, inside or straight down the target line. Curvature also has three possibilities, inside, outside or straight down the launch line. Multiplying three directions by three curvatures encompasses the nine basic ball flights.

Advanced players incorporate high, mid and low trajectories when working on their golf swing. Multiplying the three trajectory possibilities with the nine basic ball flights encompasses the twenty-seven advanced ball flights.

The expert players include distance to the twenty-seven ball flights equation. An adequate amount of club head speed is required to hit all twenty-seven ball flights, so experts multiply three distance possibilities of one half, three quarters and full swings. Multiplying the three different distances with the twenty-seven advanced ball flights gives the total number of ball flights available to experts.

NINE BASIC BALL FLIGHTS: Direction and curvature.
 
 
STRAIGHT SHOT: Also known as a square shot and square to square to square. When the launch line of the ball flight starts straight down the target line without curvature.

PULL (STRAIGHT): When the launch line is inside the target line without curvature.

PUSH (STRAIGHT): When the launch line is outside the target line without curvature.

FADE: When the ball curves slightly outside the launch line.

DRAW: When the ball curves slightly inside the launch line.

PULL (FADE/SLICE): The most common shot in golf. Pull is when the launch line is inside the target line. Fade/Slice indicates the amount of curvature outside the launch line.

PULL (DRAW/HOOK): Pull is when the launch line is inside the target line. Draw/Hook indicates the amount of curvature inside the launch line.

PUSH (FADE/SLICE): Push is when the launch line is outside the target line. Fade/Slice indicates the amount of curvature outside the launch line.

PUSH (DRAW/HOOK): Push is when the launch line is outside the target line. Draw/Hook indicates the amount of curvature inside the launch line.


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ACCELERATION: The increasing speed of the clubhead from the beginning of the downswing through impact.

ADDRESS POSITION: The set position of the set-up. When a player is positioned in a ready to swing stance and grounds the club, except in a hazard when the player may not ground the club.

ALIGNMENT: The set-up position of the ball, club and body in relation to the target line.

ANGLE OF APPROACH: The angle formed by the descending arc of the clubhead relative to the ground.

ANGULAR MOMENTUM: See; Conservation of angular momentum (COAM).

APPROACH SHOT: Any shot using a pitch or full swing with the intent to land on the green.

ARC: See; Swing arc.

BACKSWING: The first motion of the golf swing when the club and body turns away from the target to the transition position.

BACKSPIN: See; Spin.

BALANCE: Steadiness at address and stability through the swing.

BALL FLIGHT: The distance, trajectory, direction and curvature of a golf ball. When describing ball flight it should be mentioned in the order of; distance, trajectory, direction then curvature. Example: A full high pull slice or a three quarter low push hook.

BALL MARK: The bruising indentation a golf ball makes landing on the green.

BALL POSITION: Refers to the position of the golf ball in relation to the golfer at address, which varies depending on the club selection, the type of lie and intended shot.

BIRDS NEST LIE: When the ball is resting on a tight lie surrounded by rough.

BLADED SHOT: Also known as a skulled or bellied shot. When the bottom leading edge of the clubface impacts near or just below the balls equator.

BOUNCE: Measured by degrees, the amount the leading edge is off the ground relative to the bottommost protruding part of the beveled sole. degrees vary from zero degrees (leading edge flush to the ground) to thirty degrees (leading edge about a quarter inch off the ground). The angle formed by a line perpendicular to the shaft of the club and a line parallel to the sole or bottommost of the clubhead. Along with the width and shape of the sole, bounce determines the extent to which a club will dig into or bounce off the ground.

BREAK: The amount of curvature a ball rolls on a green. The distance to the side of one’s line that the ball will roll due to the slope of the green.

BUMP AND RUN: A greenside shot hit with low trajectory into a hill, rough or fairway deflecting then rolling onto the green.

BUNKER: A sand based hollow forming a hazard. Also known as a sand trap. Less common is a grass bunker which is not a hazard.

CARRY AND ROLL: The total distance a ball travels from the point of impact to landing. Roll is the total distance from the point of carry (landing) to where the ball comes to rest (lie).

CASTING: Early un-cocking (release) of the wrists during the downswing.
CENTRIFUGAL FORCE: A natural effect induced by gravitational force and release of the stored energy created in the backswing that draws the clubhead and arms extended away from a rotating body during the follow-through.

CHICKEN WING: Also known as a flying elbow. When the back elbow points towards the horizon in the backswing or when the forward elbow points towards the horizon in the follow-through.

CHIP SHOT: A short greenside shot generally executed with low trajectory intending less carry and more roll.

CHOKE DOWN: To place the hands slightly lower on the grip of the club.

CLOSED TO OPEN: When the clubface starts square at address, closes in the backswing, squares at impact and opens in the follow-through.

CLUBFACE: Also known as the face. Part of the clubhead that makes contact with the ball (impact). When the bottom leading edge of the clubface is perpendicular to the target line the face is square, (facing down the target line). The clubface surface area’s outer portion is the toe, the inner portion is the heel and the center is the sweet spot.

CLUBFACE (CLOSED): When the toe of the clubhead is forward of the heel pointing the face inside the target line, path or arc.

CLUBFACE (OPEN): When the heel of the clubhead is forward of the toe pointing the face outside the target line, path or arc.

CLUBFACE (SQUARE): See; Square to square.

CLUBHEAD: The part of the golf club that makes contact with the ball (clubface), cuts into or bounces off the ground (sole) and attaches to the shaft (hosel).

COIL: The circular turning of the body in the backswing when the upper body turns more than the lower, creating stored power to uncoil forward.

COMPRESSION: The measurement of resilience of a golf ball at impact and the amount the ball compresses at impact. Lower compression for lower speeds and softer feel.

CONSERVATION OF ANGULAR MOMENTUM (COAM): Adopted from the Law of Physics, storing kinetic energy until the last moment before impact by maintaining the angle of the club shaft and forward arm formed when the wrists cock. During the downswing, holding this angle until the point of release of this (angular momentum or power angle) when the hands are in front of the body and the shaft is parallel to the ground then fully releasing forward through impact.

CROSS HANDED: A popular putting grip where the forward hand is below the back hand.

CROSSING THE LINE: When the shaft points outside parallel of the target line during the transition position.

CURVATURE: See; Spin. The amount of horizontal and vertical arc a ball travels off the launch line and launch angle.

CUT SHOT: See; Fade.

DEAD HANDS: A passive use of the hands by reducing the amount of wrist cock and release. This technique is performed mainly for the short game.

DECELERATION: The decreasing of clubhead speed during the downswing.

DELAYED HIT: See; Conservation of angular momentum (COAM).

DELOFTING: A set-up and impact position of the face angle when the top of the clubface folds forward nearer the leading bottom edge, delofting the angle of the clubface towards the horizon more than its design.

DIVOT: The loose piece of turf dug out by the clubhead during the swing and the hole that it created.

DOUGHNUT EFFECT: When the outer edge of the hole is raised higher than the surrounding outer perimeter. Golfers walk in close proximity of the hole constantly compressing the outer perimeter leaving the grass just around the hole to grow. Plus, when a golfer pulls out a flag stick haphazardly the top edge of the hole is pulled upwards accentuating the doughnut effect.

DOUBLE-CROSS: A miss hit, when in an attempt to launch or curve the ball in a particular direction, proceed to hit the exact opposite shot.

DOWNSWING: The first portion of the forward swing that starts from the transition position ending at the point of ascent in the impact area.

DRAW: When the ball curves slightly inside the launch line.

EARLY HIT: See; Casting.

EXPLOSION SHOT: A full acceleration shot to displace more than usual amounts of sand during a bunker shot.

EXTENSION: When the arms extend in the backswing (forward arm) and forward swing (back arm).

FACE: See; Clubface.

FADE: Also known as a cut shot. When the ball curves slightly outside the launch line.

FAT SHOT: A miss hit, also known as a chunk shot. When the leading edge of the clubhead descends into the ground behind the ball allowing turf between the clubface and ball during impact reducing and deflecting the ball flight.

FESCUE: A hardy and high growing grass used to border and define fairways in temperate climates.

FINISHED POSITION: The end of every forward swing from putter to driver.

FINISHED POSITION (INVERTED C): When the mid section of the golfers body is more forward than the feet and head curving the spine creating a inverted C finish verses maintaining a straight spine angle throughout the swing, including the finished position.

FITTED CLUBS: Specifications of golf clubs to properly fit a particular golfer. Including but not limited to; club length, lie angle, shaft flex, loft angle, and weight.

FLANGE: See; Clubhead. The protruding beveled part of the bottom back of the clubhead.

FLAT: See; Laid off.

FLIER: Also known as a hot shot. When foreign substances, usually grass blades from the rough, reduces friction at impact which reduces spin resulting in a more penetrating ball flight and increasing the carry and roll.

FLOP SHOT: A pitch or full swing performed with full acceleration with a fully open clubface. Lofting abruptly high, descending near vertical, landing softly with little roll.

FLUFFY LIE: An almost too perfect lie in the rough, usually implying the possibility of hitting too under the ball.

FOLLOW-THROUGH: The portion of the forward swing between the impact and finished positions.

FORWARD SWING: The entire portion of the swing after the transition position to the finished position.
FRIED EGG LIE:
A hemispherical pit created by the impact of a golf ball’s explosive descent into the sand with the ball remaining submerged in the center.

FULL SWING: When a golfer has the greatest amount of backswing, clubhead speed and finished position with the ability to consistently repeat.

GRAIN: The direction grass blades grow. An important factor in reading the balls roll through the green influenced towards the direction the grain lays.

GRIP (CLUB): The handle of the golf club located at the butt end where the hands are placed.

GRIP (HANDS): The position and pressure of the hands on the golf club’s handle from address to the finished position.

GRIP (CLOSED FACE): Also known as a strong grip. When the top of the hands over rotate backward on the grip causing the clubface to point inside the target line, imparting side spin which causes curvature inside the launch line.

GRIP (INTERLOCK): Crossing the forward hand index finger with the back hand pinky locking the hands together.

GRIP (OPEN FACE): Also known as a weak grip. When the top of the hands over rotate forward on the grip causing the clubface to point outside the target line, imparting side spin which causes curvature outside the launch line.

GRIP (OVERLAP): Resting the back hand pinky on top of the forward hand index finger area unifying the hands.

GRIP (REVERSE OVERLAP): A putting grip when the forward hand index finger overlaps downwards across the fingers of the back hand.

GRIP (SQUARE): Also known as a neutral, natural, and proper grip. When a golfer places the hands on the grip in the same position as when they hang freely without tension or manipulation.

GRIP (TEN FINGER): Also known as the baseball grip. Both hands butted holding the club with all fingers on the grip handle with the hands acting more independently.

GROOVES: The scored lines on a clubface that grab the ball at impact producing spin. Also known as; V-grooves, U-grooves and square grooves.

GROUND: The intentional placement of the sole of the clubhead on the ground surface behind the ball in a ready position or addressed position to swing.

HALF PITCH SWING: See: Pitch swing

HEEL SHOT: A missed shot when a ball impacts near the inside of the clubface between the hosel and center of the clubface.

HIGH/LOW SIDE: Also known as pro/amateur side. The side of the cup the golf ball is missed or holed. High side is a positive term implying the side in which to enter or miss the hole. Verses the implied negative, missing on the low side.

HINGE: See; Wrist cock.

HOLE-IN-ONE: Striking a golf ball from the tee into the hole in a single stroke.

HOOD: See; Delofting

HOOK: When the ball curves significantly inside the launch line.

HOOK (DUCK OR SNAP): When the ball curves sharply inside the launch line with a very low trajectory caused by the clubface excessively closed relative to the path.

HOSEL: See; Clubhead. The inside part of the clubhead connected to the heel into which the shaft is inserted, fitted and secured. Also the point of impact of a shank.

IMPACT: The dynamic moment the clubhead transfers energy to the ball while in contact, firing enough energy to alter the shape of the golf ball into an oval shape and catapult it hundreds of yards.

INSIDE OUT: When the swing path of the clubhead is inside the target line on the downswing and is then outside the target line in the follow-through.

INSIDE SQUARE INSIDE: Also known as inside to inside and square to square. Refers to the desired square swing path of the clubhead in relation to the target line. When the swing path of the clubhead is inside the target line on the downswing, square at impact, then inside the target line in the follow-through.

INTENDED LINE OF FLIGHT: See; Target line.

LAG: See; Conservation of angular momentum (COAM)

LAID OFF: Also known as lay off or flat. Flattening the swing plane more towards the horizon relative to the shaft angle ( lie angle) formed in a proper address position.

LATE HIT: See; Conservation of angular momentum (COAM)
 
LATERAL MOVEMENT:
Also known as lateral shift. The forward momentum produced by the attempt to transfer weight from the backside towards the forward side during the forward swing.

LAUNCH ANGLE: The initial ball flight trajectory angle of the ball relative to the ground.

LAUNCH LINE(OF FLIGHT): The initial flight direction of the golf ball and the angle formed relative to the target line.

LIE: The balls position at rest.

LIE ANGLE: The angle made by the shaft and bottom leading edge of the clubhead.

LINE OF FLIGHT: See; Launch line of flight.

LOB SHOT: A greenside short shot with high loft and minimal roll.

LOFT (ANGLE): The trajectory angle of the clubface and intended flight angle of the ball flight. Industry average face angles vary from six degrees (putters and drivers) to sixty degrees (lob wedges).

LONG IRONS: Consisting of the 1,2,3, & 4 irons. They are longer in length, lighter in weight, smaller head and sweet spot. The face angles more towards the horizon designed to launch lower and fly further.

LOOKING UP: When topping or whiffing this false expression implies the head raised during impact. The actual flaw usually is a breach of the torso angle. See; Torso angle.

LOOP (INSIDE & OUTSIDE): Curvature of the arc the clubhead travels in the downswing relative to the backswing. When the plane of the downswing is under or flatter than the backswing plane it’s an inside loop. When the plane of the downswing is over or steeper than the backswing its an outside loop. Also a known slang to caddies for eighteen holes.

MID IRONS: Consisting of the 5,6,7, & 8 irons. They are mid length, mid weight, mid head and sweet spot size. The face angles are in the mid loft angle range.

MISS HIT: A golf shot that misses the sweet spot (center) of the clubhead or hit’s the sweet spot but the distance, direction, trajectory or curvature of the ball flight was unintentional. Type of miss shots include; toe, heel, fat, thin, skull, top, pop-up, scuff, shank, push, pull, short, long, flier, riser, double-cross, whiff, even too good.

NEUTRAL GRIP: See; Grip (square).

ON PLANE: See; Swing plane.

ONE PIECE TAKEAWAY: See; Takeaway.

OPEN TO CLOSED: When the clubface starts square at address, opens in the backswing, squares at impact and closes in the follow-through.

OUTSIDE IN: When the swing path of the clubhead is outside the target line on the downswing then inside the target line in the follow-through.

OVER SWING: A counterproductive effort to exaggerate an aspect of the basic golf swing beyond the golfers ability to repeat.

OVER THE TOP: See; Outside in.

PACE: Speed of the swing, greens and of playing golf.

PASSED PARALLEL: When the shaft passes parallel of the ground during the transition position.

PATH: The direction of the clubhead before, during and after impact relative to the target line, inside square inside, inside out and outside in.

PENDULUM STROKE: Best described like a grandfather clock. A free swinging stroke derived from a fixed pivot point atop, swinging back and forth below.

PITCH MARK: See; Ball mark and plugged lie. Any ball mark, through the green.

PITCH SWING: Any shot between a chip shot and a full swing. Mainly described as a quarter, half and three quarter swing with any club. The fractions represent the length and speed of the pitch swing relative to a full swing.

PIVOT: The rotation and weight shift of the body in the backswing and predominantly mentioned for the forward swing.

PLANE: See; Swing plane.

PLUGGED LIE: A ball embedded in its own pitch mark or point of carry.

PLUMB BOB: Used as a putting aid by holding the putter handle lightly between the fingers promoting the putter to act as a free weight suspending as a reference line that is perpendicular to the ground used as an instrument to determine the high terrain verses the low terrain by one eyeing the same edge side of the hanging putter shaft in line with the ball and hole, that line of sight generally rests on the high side.

POP-UP: Also known as a sky-ball. A miss hit, when the bottom of the ball makes contact with the top leading edge or top side of the clubhead resulting in a nearly straight vertical high shot with less distance.

POSTURE POSITION: The spine angle during the address, backswing and forward swing. Proper spine angle should be virtually straight from tail bone to the cervical vertebrae from set-up through impact.

POT BUNKER: A deep face bunker usually requiring an abrupt high lofted recovery shot.

PRE-SHOT ROUTINE: The process prior to the swing to determine the type shot, what club to select, and determine a target line to properly begin the set-up position.

PULL (DRAW/HOOK): Pull is when the launch line is inside the target line. Draw/Hook indicates the amount of curvature inside the launch line.

PULL (FADE/SLICE): The most common shot in golf. Pull is when the launch line is inside the target line. Fade/Slice indicates the amount of curvature outside the launch line.

PULL (STRAIGHT): When the launch line is inside the target line without curvature.

PUSH (FADE/SLICE): Push is when the launch line is outside the target line. Fade/Slice indicates the amount of curvature outside the launch line.

PUSH (DRAW/HOOK): Push is when the launch line is outside the target line. Draw/Hook indicates the amount of curvature inside the launch line.

PUSH (STRAIGHT): When the launch line is outside the target line without curvature.

QUARTER PITCH SWING: See; Pitch swing.

READ: The method of determining the direction and speed to putt a ball into the hole. Reading a green is an art in itself considering all the variables that influence the roll of the putt including: The type of grass bent verses a grainier grass like Bermuda , the length of the grass which influences speed, undulations deflecting the direction, firm or soft greens, dry or wet greens and wind.

RELEASE: Releasing the stored power created in the backswing at impact and follow-through referring to uncoiling and the release of angular momentum.

REVERSE PIVOT: Also known as reverse weight shift. When any part of the body moves in the opposite direction of the rotation and weight shift during the backswing and during the uncoiling and transfer of weight in the forward swing.

RHYTHM: When there is a well-set, well-formed, peaceful unity of the mind and body during the golf swing able to symmetrically repeat.

RISER: Also known as a balloon shot. When a shot has significant backspin causing the ball to act as an airfoil as it travels forward in the air. The air pressure above the ball is less than the air pressure below the ball, causing the ball to rise. If a golf ball is hit into a strong headwind, the spin causes the ball to rise more.

SCRAMBLE: The act of recovering from wayward shots on a given hole. Also known as a fun format in friendly and competitive golf when the team all hit their tee shot, then choose the best shot and each hit from that spot until the ball is holed.

SCUFF: A miss hit, hitting a putt fat.

SET-UP: The process of positioning the ball, club and body in a ready position to swing.

SHANK: A miss hit, also known as hosel shot or hosel rocket. When a ball impacts the rounded hosel of the clubhead deflecting the ball in any direction. The most common deflection is off the hosel onto the clubface resulting in a double hit ricochet severely outside the target line with low trajectory with severe reverberation at impact.

SHORT GAME: The integral part and most preformed shot in golf. The short game area consists of any shot performed from (generally) inside one hundred yards to the center of the green. Type shots demanded in the short game include: Putting, chipping, Bump and runs, quarter, half and three quarter pitches, bunker shots, Flop shots and imaginative shots.

SHORT IRONS: Consisting of the nine iron, pitching wedge, gap wedge, sand wedge and lob wedge. They are shortest in length, heaviest in weight, have the largest heads, greater sweet spots and highest loft angles.

SKULL: See; Bladed.

SLICE: Most common ball flight in golf. When the ball curves significantly outside the launch line.

SOLE: The bottommost protruding beveled part of the club head. To sole the club is also known as grounding the club, the final step in the set-up procedure that initiates the address position.
 
SPIN (BACK/TOP): Vertical spin is created by a descending (backspin) or ascending (topspin) angle of approach at impact. The amount of spin depends on the amount of the angle of approach, compression and friction at impact. Backspin curves the ball flight upwards and landing more steeply with traction. Topspin curves the ball downward and landing with forward roll.

SPIN (SIDE): Horizontal spin is created at impact by an open clubface (fade) or a closed clubface (draw) relative to the path. The amount of spin depends on the amount the face angle is open or closed and the amount of compression and friction during impact. Sidespin curves the ball flight to the side and lands farther towards the same direction. Also known as ground slice and ground hook.

SPINE ANGLE: See; Posture position.

SPOT: The process of marking the exact position of the ball on a green before touching it by placing a small and noticeable flat coin like item directly behind the ball directly opposite of the hole. Spot also means when a playing partner advances forward to act as a forecaddie.

SPOT AIMING: Used as a aid in better visualizing a target line by finding a spot, blemish or distinguishing mark within a pace or two directly forward of the ball and on the imaginary target line.

SQUARE: A popular term in golf borrowed from geometry meaning perpendicular, right angles, T-square or ninety degrees.

SQUARE TO SQUARE: When the clubface remains square relative to the target line, path, and arc from downswing to follow-through.

STANCE: Refers to the feet placements in the set-up and address positions.

STANCE (CLOSED): When the toe line is pointing outside of parallel to the target line.

STANCE (OPEN): When the toe line is pointing inside parallel to the target line.

STEER: The counterproductive attempt to control the balls direction.

STRAIGHT SHOT: Also known as a square shot and square to square to square. When the ball flight‘s launch line is straight down the target line without curvature.

STROKE: When forward motion of the club has begun with the intent to strike the golf ball.

STRONG GRIP: See; Grip (closed face).

SWAYING: Excessive lateral weight shift or lateral movement in the backswing or forward swing.

SWEET SPOT: Also known as center of gravity. The elusive goal of every golfer is to strike the ball on the clubheads sweet spot found directly in the middle of the clubface. When achieved emits a distinctive percussion pitch and feel of no resistance, torque or reverberation.

SWING: See; Stroke

SWING ARC: The complete path of the club head in the backswing and forward swing.

SWING PLANE: The angle the club swings during the backswing and forward swing. The tilt varies club to club termed flat, on plane and upright swing planes.

TAKEAWAY: The early motion of the backswing including the start or trigger.

TAKEAWAY (INSIDE): The early motion of the backswing drawing the clubhead abruptly inside the target line.

TAKEAWAY (ONE PIECE): A fundamental portion of the backswing consisting of the wrists cocking, arms extending and the shoulders turning away from the target in unison.

TAKEAWAY (OUTSIDE): The early motion of the backswing lifting the club abruptly outside the target line.

TARGET LINE: Also known as intended line of flight. An essential part of every shot in golf from the shortest putt to the longest drive. The target line dissects the playing field into to halves, the inside grid (the golfers side) and the outside grid. The target line is established during the pre-shot routine dictated by the balls lie. The target line is an imaginary line starting from behind the ball continuing through the distant target.

TEMPO: Not to be confused with timing. Tempo is the speed of the backswing, forward swing and their harmonious relationship. Most golf swings take between 1.5 to 2.5 seconds from takeaway to finish.

TEXAS WEDGE: An approach shot performed with a putter from well off the surface of the green.

THIN: A miss hit, when the bottom leading edge of the clubface impacts below the equator (underbelly) of the golf ball.

THREE QUARTER SWING: See; Pitch swing.
THROUGH THE GREEN: The whole area of the course except; the teeing ground, putting green and hazards.

TIGHT LIE: Also known as hard pan. When the ball rests on little or no grass.

TIMING: Also known as sequential motion. When the various parts of the body, feet, legs, hips, torso, shoulders, arms, hands and club all work in a connected series of events producing a dynamical and synchronized performance of motion.

TIMING (OFF): When a swing lacks sequential motion, performing a disconnected series of events in the swing.

TOE LINE: The line the tip of the toes form parallel to the target line ensuring a square set-up.

TOED SHOT: A miss hit that impacts outside the sweet spot in the toe region of the clubface.

TOPPED SHOT: A miss hit, when the leading edge of the club impacts anywhere above the equator of the golf ball pushing the ball into the ground forward resulting in a short bounce or rolling ground-ball.

TORSO ANGLE: See; Posture position.

TOUCH: The ability to feel the nuances of aim and distance control around the green with a degree of relaxation, tempo and confidence.

TRAJECTORY: The angle of ascent of a golf balls flight, low, mid (true) and high.

TRANSITION: The point after the top of the backswing and before the downswing. The paused position between backswing and downswing.

TRAP POSITION: When the hands and weight are placed forward at address through impact without backswing weight shift.

UNCOCK: See; Conservation of angular momentum.

UNCOIL: The body release in the forward swing of the stored power created by the coiling in the backswing, led by the lower body.

UPRIGHT: Also known as steep. When the shaft points more towards the sky during the backswing or forward swing creating a more vertical swing plane relative to the shaft angle (lie angle) of a proper set-up.
VISUALIZATION:
Also known as mental picture. Performed before and during a particular shot, the ability to fully utilize the pre-shot routine and draw a complete mental picture of an intended shot.

WAGGLE: An act performed at set-up moments prior to the address position when the golfer in a attempt to remain relaxed and rhythmic moves the clubhead with the wrists and arms back and forth over or behind the ball.

WEAK GRIP: See; Grip (open face).

WHIFF: A miss hit, also known as an air shot. When in an attempt to hit the ball the clubhead misses the ball.

WRIST COCK: Also known as wrist hinge. The bending or flexing of the wrists in the backswing as a lever and create conservation of angular momentum.

WRIST COCK (CLOSED): Also known as bowed wrist cock and bowed hinge. A palmar-flexion. When the wrists bend laterally with the forward outer wrist bowed promoting a more flatter swing plane and a more closed clubface.

WRIST COCK (EARLY/LATE): Also known as early/late hinge. When the wrists cock early or late in the takeaway position.

WRIST COCK (OPEN): Also known as a cupped wrist cock and cupped hinge. A dorsi-flexion. When the wrists bend laterally with the forward outer wrist cupped promoting an upright swing plane and open face.

WRIST COCK (SQUARE): Also known as on plane wrist cock. A radial-flexion. When the wrists bend laterally towards the thumb with the forward wrist flat.

YIPS: During the short game most commonly when putting the golfer twitches during impact resulting in uncontrollable miss hits.

More Golf Terminology

Ace - More commonly known as a "hole-in-one," this occurs when a player hits his/her very first shot from the tee into the hole.
 
Addressing the ball - When a player prepares to take a stroke.
 
Approach shot - A shot hit onto the putting green.
 
Apron - The grass bordering the green, also known as the fringe.
 
Away - The player that is farthest from the hole.
 
Back nine - The last nine holes on an 18-hole course, also called "in."
 
Back door - When a ball rolls around the hole, then falls into it from the back side.
 
Backspin - Spin put on the ball that helps it stop after it lands.  The highest-lofted clubs put more backspin on the shot
.
Bent grass - A fine textured grass used on the green, tees and fairways.
 
Best Ball - A team competition using the best player's score on each hole.  For example, on the ninth hole, if Player 1 gets a four, and Player 2 gets a three, the best ball score for the team on the first hole would be three.
 
Birdie - A score of one under par.
 
Bite - When a shot stops quickly due to the backspin on the ball.  The more backspin a shot has, the more likely it is to bite.
 
Blind shot - When the spot to where a player wants to hit the ball is not visible when he/she takes his/her shot.
 
Bogey - A score of one over par.
 
Break of green - Hills, slopes and contours on the surface of the putting green that mark the ball curve.
 
Buried lie - A ball imbedded in the sand, making the shot more difficult to hit.
 
Caddie - A person who carries a player's golf equipment and assists with club selection and playing strategy.
 
Callaway Stream - A scoring method used to handicap players who do not have an established handicap.  This is normally used in one-day golf outings.
 
Carry - The distance a ball must go in the air before touching the ground.
 
Casual water - A temporary collection of water, such as a puddle, that is not part of any water hazard.
 
Chip shot - A short, low shot to the green.
 
Choke down - When the club is held closer to where the grip and shaft meet.
 
Closed clubface - When the clubface is aligned left of a player's target.
 
Clubface - The part of the club that is used to strike the ball.
 
Course rating - A rating system that assigns each course a number based on its difficulty.
 
Cup - The actual hole on the putting green, 4 1/4 inches in diameter.
 
Cut shot - A shot that goes from right to left.
 
Divot - A piece of sod often taken when taking a stroke.
 
Dogleg - A hole that curves left or right.
 
Dormie - In match play, this occurs when a player/team is as many holes ahead as there are holes left to play.
 
Double bogey - A score of two over par.
 
Double eagle - A score of three under par.
 
Down - The number of holes a player is behind his/her opponent.
 
Draw - A shot that curves slightly from left to right.
 
Driver - A popular term for the one-wood.
 
Dub - A poorly-hit shot.
 
Duck hook - A low shot that starts left of the target and goes further left.
 
Duffer - A player with poor golf skills.
 
Eagle - A score of two under par.
 
Embedded ball - A ball buried in soft ground, usually in a bunker.
 
Fade - A shot that curves sligtly from left to right.
 
Fat shot - When the club hits the ground before the ball, usually making a poor shot.
 
Feral - A plastic fitting where the clubhead meets the shaft.
 
Flange - The bottom (sole) of the club.
 
Follow-through - The part of the swing from the point of impact with the ball to the finish.
 
"Fore!" - A word that is usually shouted out by the player whose shot is headed towards other people.
 
Forecaddie - A person assigned by a tournament committee to help spot where the golf balls land for players in a tournament.
 
Foursome - A group of four players playing a round of golf together.
 
Fried egg - A lie in the sand trap where the ball is embedded in its own impact mark.
 
Front nine - The first nine holes on an 18-hole course, also called "out."
 
Grain - The direction the grass grows or lies on the green.  The grain usually affects the amount a ball breaks or curves when putting.
 
Greens fee - The rate that is paid for a round of golf.
 
Grip - The part of the shaft covered with rubber or leather where the club is held.
 
Gross score - The score a player has before his/her handicap is deducted.
 
Ground under repair - A marked area of the course where work is being done.
 
Grounding the club - When the sole of a club touches the ground while addressing the ball.
 
Halved/Halving a hole - In match play, this occurs when both players get the same score on the same hole.  For example, if both players get a score of four on the first hole, they have halved Hole 1.
 
Handicap - A number representing a player's ability in relation to par, used to equalize players with different abilities in a competition.
 
Hazard - Any bunker or body of water on a golf course.
 
Heel - The area of the clubhead near the neck or shaft of the club.
 
Heeled shot - When the club hits the ball near the heel of the club.
 
Hole - Either one unit of a golf course, or a round receptacle 4 1/4 inches in diameter and at least 4 inches deep in the green.
 
Hole high - A shot that lies even with the hiole but to either side.
 
Hole-out - When a player completes the hole by putting his/her ball into the cup.
 
Honor - The privilege of hitting first from the tee.  Usually given to the player with the lowest score on the last hole; it can also be determined by a coin toss for the first hole.
 
Hook - A shot that curves from right to left.
 
Hosel - The part of the clubhead where the shaft goes into the clubhead, also referred to as the neck.
 
Insert - A piece of material in the face of a wood head, to improve the durability of the face from the impact between the ball and the club.
 
Inside-to-outside swing path - Used in reference to the target line.  When the club travels left of the target line before impact and right of the target line after impact, you will hit a shot that starts to the right of your target.
 
Lag putt - When a golfer attempts a long putt close to the hole.
 
Lie - The position of the ball on the ground.  Also the angle of the shaft with the ground when the club is soled correctly.
 
Links - A seaside course.
 
Lip - The edge (rim) of the hole or bunker.
 
LPGA - Ladies Professional Golf Association.
 
Loft - The angle of the clubface in relation to the ground.  More loft results in a higher, shorter shot; less loft results in a lower, longer shot.
 
Making the turn - The point during a round of golf when a group has just finished the first nine holes and is yet to start the second nine holes.
 
Mashie - An old term for the 5-iron.
 
Match play - A competition between two teams or individuals by hole, where the winner is the one with the lowest score on the most holes.
 
Medalist - The player with the lowest score for a qualifying round in a match play tournament.
 
Medal play/Stroke play - A competition or tournament where the player with the lowest number of strokes for a predetermined number of holes (usually 9 or 18) is the winner.
 
Mulligan - A common but illegal practice where a player hits a second ball because he/she didn't like his/her first shot, then selects the better of the two shots.
 
Nassau - A method for scoring a match, with one point awarded for winning the front nine, one point awarded for winning the back nine, and one point awarded for winning the total eighteen.
 
Neck - The area where the shaft meets the clubhead.
 
Net score - A player's score after his/her handicap is deducted.  For example, if a player's handicap is 20, and he/she has a score of 95, the player would have a net score, or adjusted score, of 75.
 
Niblick - An old term for the 9-iron.
 
Open Tournament - A tournament where both amateurs and professionals can compete against each other; The U.S. Open and British Open are examples of such tournaments.
 
Outside-to-inside swing path - The opposite of an inside-to-outside swing path, when a player hits a shot that starts left of the target.
 
Par - A standard for scoring excellence based on the length of a hole.  Short holes are usually assigned a par number of three, while the longest holes get a par number of five.
 
Penalty stroke - A stroke added to the player's score as outlined in the rules.  A player doesn't actually take a stroke in a penalty stroke.
 
Pin high - A shot that lies even with the hole, but to the side; also referred to as hole high.
 
Pitch shot - A short shot hit to the green, with a high trajectory, that rolls very little upon landing on the green.
 
PGA - The Professional Golfers Association.
 
Playing through - A group of players passing a slower group of players with permission.
 
Plugged lie - When the ball is imbedded in its own impact mark.
 
Posture - The position a golfer puts his/her body in when addressing the ball.
 
Pot bunker - A small, deep bunker.
 
Provisional ball - An additional ball hit when a player thinks his/her original ball could be lost or out-of-bounds.
 
Pulled shot - A shot that travels straight, but straight left of the target.
 
Punch shot - A low, short shot hit with less than a full swing.
 
Pushed shot - A shot that travels straight, but straight right of the target.
 
Royal and Ancient Golf Club of St. Andrews, Scotland - The governing body, or association, of the game of golf in Europe.
 
Sand trap - Another name for bunker.
 
Scramble - When a golfer has to show exceptional short game skills to make up for the other poor shots on the course.  For example, a golfer would say that he/she "had to scramble to get a par."  Also, any golf tournament or event where each player hits his/her tee shot.  The team selects the best tee shot, and each player hits his/her next shot from that point.  This procedure continues until the ball is holed-out.
 
Scratch player - A highly-skilled player whose score averages at or below par, and who has a handicap of zero.
 
Seniors Tour - A tour of professional golfers aged 50 and older that compete in weekly golf tournaments.
 
Set-up - The position a golfer's body is in when he/she prepares to make a stroke; more commonly known as the address.
 
Shaft - The long, narrow part of the club that connects the clubhead and grip.
 
Shank - When the ball goes into the neck (hosel) of the club, making the ball go either way right or left of the target.
 
Skying - Hitting the ball higher or shorter than intended.
 
Slice - A shot that curves from left to right.
 
Slope rating - A number used to compare the difficulty of courses and calculate a player's handicap.
 
Sole - The bottom of the club.
 
Sole plate - A plate, usually metal, located on the bottom of a wood.
 
Spoon - An old term for the 3-wood.
 
Stance - The position of the feet when addressing the ball.
 
Stroke - A complete swing the golfer makes, regardless of whether or not the ball was hit.
 
Summer rules - When golfers follow the regular rules of the game, stating that no golfer can improve the lie of his/her ball, except in certain situations.
 
Sweet spot - The location of the club where you should hit the ball.
 
Swing arc - The circle a player's body and club when swinging.
 
Swing plane - The angle of the circular motion the club makes in relation to the ground when swinging.
 
Tee markers - Markers used to designate the starting point on each hole.
 
Toed shot - A shot hit off the toe of the golf club.
 
Topped shot - A shot that does not get up into the air because the club hits the top of the ball.
 
Under-clubbing - Using a club that will not hit the ball far enough to reach your intended target.
 
Up - In match play, the number of holes a team or individual is ahead of an opponent.
 
Up and Down - Holing-out in two strokes when off the green.  Allowing one stroke to get the ball onto the green, and one putt to get the ball into the hole.
 
USGA - United States Golf Association, the governing body of golf in the United States.
 
Waggle - Movement of the club or body before making a golf swing; it helps to reduce the tension in the swing.
 
Whiff - A stroke where the golfer swings and misses the golf ball.
 
Winter rules - When a golf course is not in adequate playing condition, therefore allowing players to improve the lie of their ball before each shot.